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:iconnightmaregk13:

Artist's Comments

yeah i am tired :XD:

i am wondering how i took so long with this
im gettig pretty lazy as of 2 years back. And i blame myself for it, that and video-games :P

So this is Jamahadr
AND HE IS AN ELLRUK not a bloody orc like some people previously stated on the previous version who was again a major fiasco. here the [link] "link

here's a brif resume on his background story taken from the line art

"Jamahadr is one of the most influent of Ellruks and was respected among his clan until the day he slaughtered them all.
The clan had a rivalry with the Bear Tribe and during Razikiel's reign Jamahadr's clan was chosen to be a part of Razikiel's white army lead by Ivor Onçnalog and Martien Grunt.
Their past was however erased from history the day Raziel climbed to the throne by murdering his brother Razikiel.
Driven by rage and the fact that he eagerly anticipated a rising war where he could meet a worthy opponent Jamahadr became a raged beast destroying his clan."



The book is also finished im on the process of reviewing it with my girlfriend correcting all the grammar and spelling errors, then ill stuff it a bit more give it to my parent and grandma to read and then ill enter a contest to get it published. If it doesn't then it was not meant to see the light of day.

P.S. Sweet halberd isnt it? another upgrad.

~cheers

Daily Deviation

Given 2009-10-11

.::Jamahadr::. by =NightmareGK13 (Suggested by `hellobaby and Featured by `technographer)

Critiques


:iconmrparaduo:
This looks like something that should be in a D&D Monster Manual...AWESOME!! :dummy:
Here, the detail really shines in conjunction to the structure and how the shade and highlights work with it. The expression of the character is so-so in that it's not extreme, but not poorly worked either.
As for the usage of the background with the main character? It's actually a clever way of getting the piece to stay being all about the character without looking contrived or boring (it beats having a blank background, that's certain.)
My sole problem is that the piece looks a tad pixelated...but if you're retrospective and in love with classic video game systems-THIS IS THE PIECE FOR YOUR COLLECTION!! :shakefist:

In conclusion: A good bit of time and effort proves to be once again the key to an equally attributed piece, but it also helps to know what you want, that said, it's obvious that this is what the artist and his muse wanted...SOLO XPs!! :la:
The Artist thought this was FAIR
3 out of 3 deviants thought this was fair.

Thank you for your Critique

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Comments


love 0 0 joy 0 0 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconnightmaregk13:
thank you :D

--
[link]
underrated artists click here -> [link]
Concept Art.org gallery ->[link]
:iconrobmcleod:
very nice concept! love the shoulder pads.
:iconnightmaregk13:
thanks ;)

--
[link]
underrated artists click here -> [link]
Concept Art.org gallery ->[link]
:iconmemymine:
I'm thinking how easy it would be to bleed him to death as those huge, dense, skin deep, very well visible from a big distance blood vessels are a very tasty target. I have the feeling that whereever someone manages to hit him with anything that could puncture the skin, it would inevitably tear one of those big ones, don't you think...
Some random thoughts aside, it's a very well coloured piece :) My favourite are the shoulder pads.
:iconcheese-demon:
well he looks like hes going to kick some ass great colouring dude

--
Im not made of cheese im just yellow.
:iconnightmaregk13:
thanks buddy ;)

--
[link]
underrated artists click here -> [link]
Concept Art.org gallery ->[link]
:iconnightmaregk13:
trust me his skin is very very thick
and he can withstand a huge ammount of damage before bleeding to death
its fantasy dont be so picky :XD:

thank you :D
and here i as thinking the shoulder pads would suck when i was doing the line art :P

--
[link]
underrated artists click here -> [link]
Concept Art.org gallery ->[link]
:iconcheese-demon:
np

--
Im not made of cheese im just yellow.
:iconalina-nora:
Your painting style is improving very fast (especially on the metal parts, using some texture really helps). I imagine the viewing angle was supposed to be from above, but still the whole pose doesn't look very convincing, his legs look too short for me (using a 3D reference for such a pose would be a good idea, if you haven't, and also adding some more space above the figure). Comparing this piece with your older version of Jamahadr:
- he seems to have grown quite huge muscle
- lighter skintone? (I like it)
- his armour looks much better now
- the hair could be more detailed
- the nose in this version looks rather thin
- I would erase that black outline on his left arm
- the shape of the shadow below the figure doesn't looks very natural
- the end of the pole of his weapon could fade away
- the fangs (or whatever they are) on the ground could have more contrast.
The composition is great (except for that horn on the skull covering the mouth of the enlarged head).
Keep illustrating! :D

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Details

August 29
46.0 MB
861 KB
600×848

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